Sequential Entry Strategies

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*[[Creative Destruction]],
 
*[[Creative Destruction]],
 
*[[Co-specialized Assets]]
 
*[[Co-specialized Assets]]
*[[Sharpender]]
+
*[[Sharpbender]]
 
*[[Life Cycle Model]]
 
*[[Life Cycle Model]]
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 13:48, 16 December 2012

Mcgee/Thomas

  • 1. Gateway to Entry (Yip 1982)-
    • Unique entry point,- unmet demand
    • Competitive positioning based on asset configuration – dominant
    • New asset configuration – new strategic group “new game”


  • 2. Initial Entry Point - Where barriers are lowest e.g. Private label. or New game strategy - risks and rewards are high.
  • 3. Mode of Entry - Canon new value chain to get into copiers. Dell went direct to customer.
  • 4. Expansion path - Co-specialized assets, creative destruction

See also

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