Sequential Entry Strategies
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(Difference between revisions)
(Created page with "Mcgee/Thomas 1. Gateway to Entry -Unique entry point, competitive position 2. Initial Entry Point - Where barriers are lowest ie Private label. or New game strategy - risks and r...") |
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Mcgee/Thomas | Mcgee/Thomas | ||
− | 1. Gateway to Entry -Unique entry point, competitive position | + | *1. Gateway to Entry -Unique entry point, competitive position |
− | 2. Initial Entry Point - Where barriers are lowest ie Private label. or New game strategy - risks and rewards are high | + | *2. Initial Entry Point - Where barriers are lowest ie Private label. or New game strategy - risks and rewards are high |
− | 3. Mode of Entry - Canon new value chain to get into copiers. Dell went direct to customer | + | *3. Mode of Entry - Canon new value chain to get into copiers. Dell went direct to customer |
− | 4. Expansion path - Co-specialized assets, creative destruction | + | *4. Expansion path - Co-specialized assets, creative destruction |
See also [[Creative Distruction]],[[Co-specialized Assets]] | See also [[Creative Distruction]],[[Co-specialized Assets]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 13:26, 16 December 2012
Mcgee/Thomas
- 1. Gateway to Entry -Unique entry point, competitive position
- 2. Initial Entry Point - Where barriers are lowest ie Private label. or New game strategy - risks and rewards are high
- 3. Mode of Entry - Canon new value chain to get into copiers. Dell went direct to customer
- 4. Expansion path - Co-specialized assets, creative destruction